
enum textures /* or call this skin? */
{
	VOID_CAT
};

struct entity
{
	int is_player;
	int is_static;
	int in_freefall;
	float x;
	float y;
	int width;	 /**/
	int height;	 /**/
	unsigned char r; /* replace this with sprite TODO */
	unsigned char g; /**/
	unsigned char b; /**/
	float vx;
	float vy;
	float ax;
	float ay;
	enum textures texture; /* or skin? */
	struct entity* next;
};
