finish doing that
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@@ -64,7 +64,9 @@ struct entity
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int y;
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int width;
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int height;
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unsigned int color; /* replace this with sprite TODO */
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unsigned char r; /* replace this with sprite TODO */
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unsigned char g;
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unsigned char b;
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float vx;
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float vy;
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float ax;
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@@ -74,8 +76,8 @@ struct entity
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struct entity* first_entity = NULL;
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void add_entity(int is_player, int is_static, int x, int y, int width, int height, unsigned int color,
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float vx, float vy, float ax, float ay)
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void add_entity(int is_player, int is_static, int x, int y, int width, int height, unsigned char r,
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unsigned char g, unsigned char b, float vx, float vy, float ax, float ay)
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{
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struct entity* new = malloc(sizeof(struct entity));
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new->is_player = is_player;
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@@ -84,7 +86,9 @@ void add_entity(int is_player, int is_static, int x, int y, int width, int heigh
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new->y = y;
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new->width = width;
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new->height = height;
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new->color = color;
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new->r = r;
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new->g = g;
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new->b = b;
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new->vx = vx;
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new->vy = vy;
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new->ax = ax;
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@@ -124,8 +128,8 @@ void key_up(char k)
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printf("%c un-pressed\n", k);
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switch (k)
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{
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case 'a': player_ax = 0; break;
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case 'd': player_ax = 0; break;
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case 'a': get_player()->ax = 0; break;
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case 'd': get_player()->ax = 0; break;
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}
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}
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@@ -163,31 +167,33 @@ void process_input(void)
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else if (e->type == MOUSEUP) mouse_up(e->mouse_button);
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}
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void erase_entity(/*struct entity*/)
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void erase_entity(struct entity* e)
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{
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/* get sprite info, etc */
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/* FIXME */
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cat_fill(1, 0, player_x, player_y, 50, 50, 0, 0, 0);
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if (e->x < 0 || e->y < 0 || e->x >= screen_width || e->y >= screen_height) return;
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cat_fill(1, 0, e->x, e->y, e->width, e->height, 0, 0, 0);
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}
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void draw_entity(/* struct entity */)
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void draw_entity(struct entity* e)
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{
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/* get sprite info, etc */
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/* FIXME */
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cat_fill(1, 1, player_x, player_y, 50, 50, 115, 72, 6);
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if (e->x < 0 || e->y < 0 || e->x >= screen_width || e->y >= screen_height) return;
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cat_fill(1, 1, e->x, e->y, e->width, e->height, e->r, e->g, e->b);
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/* if out of bounds do not draw */
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}
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void erase_entities(void)
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{
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/* TODO more than just player entity */
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erase_entity(/*player*/);
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erase_entity(get_player());
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}
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void draw_entities(void)
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{
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/* TODO more than just player entity */
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draw_entity(/*player*/);
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draw_entity(get_player());
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}
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static long last_sec = 0;
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@@ -197,10 +203,11 @@ static long last_nsec = 0;
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void apply_friction(void) /* FIXME */
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{
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if (get_player()->vx > 0) get_player()->vx -= 1;
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else if (get_player()->vx < 0) get_player()->vx += 1;
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if (get_player()->vy > 0) get_player()->vy -= 1;
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else if (get_player()->vy < 0) get_player()->vy += 1;
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struct entity* p = get_player();
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if (p->vx > 0) p->vx -= 1;
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else if (p->vx < 0) p->vx += 1;
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if (p->vy > 0) p->vy -= 1;
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else if (p->vy < 0) p->vy += 1;
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}
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void tick(void)
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@@ -218,13 +225,14 @@ void tick(void)
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/* code to run every tick goes here */
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erase_entities();
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if (is_held(' ')) get_player()->ay = -5;
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else get_player()->ay = 9.81;
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get_player()->vx += get_player()->ax;
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get_player()->vy += get_player()->ay;
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struct entity* p = get_player();
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if (is_held(' ')) p->ay = -5;
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else p->ay = 9.81;
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p->vx += p->ax;
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p->vy += p->ay;
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apply_friction(); /* FIXME */
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get_player()->x += (int)get_player()->vx;
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get_player()->y += (int)get_player()->vy;
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p->x += (int)p->vx;
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p->y += (int)p->vy;
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draw_entities();
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}
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@@ -242,6 +250,7 @@ int main(int argc, char** argv)
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cat_play_wav("etc/example.wav");
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/* layer, visibility, x, y, width, height, r, g, b */
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cat_fill(0, 1, 0, 0, screen_width - 1, screen_height - 1, 132, 155, 132);
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/* create the player */ add_entity(1, 0, 0, 0, 50, 50, 100, 50, 0, 0, 0, 0, 0);
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while (1) game_loop();
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return 0;
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}
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