Files
cat_frend_help_friend_good/main.c
T
2026-04-17 17:42:07 -04:00

55 lines
1.2 KiB
C

#include "cat_api.h"
#include <time.h>
#define NS_PER_TICK 30000000
void bye(void)
{
printf("bye!\n");
exit(0);
}
void process_input(void)
{
struct cat_event* e = cat_get_event();
if (e == NULL) return;
if (e->type == QUIT) bye();
else if (e->type == KEYDOWN) printf("keypress! %c\n", e->key);
else if (e->type == KEYUP) printf("key up! %c\n", e->key);
else if (e->type == MOUSEMOVE) printf("mouse move! (%d, %d)\n", e->mousex, e->mousey);
else if (e->type == MOUSEDOWN) printf("mouse down! %02x\n", e->mouse_button);
else if (e->type == MOUSEUP) printf("mouse up! %02x\n", e->mouse_button);
}
static long last_sec = 0;
static long last_nsec = 0;
void tick(void)
{
/* run every N milliseconds... nanoseconds? idk */
struct timespec t;
clock_gettime(CLOCK_REALTIME, &t);
if (last_sec == 0) goto yes;
else if ((t.tv_sec - last_sec) > 0) goto yes;
else if ((t.tv_nsec - last_nsec) > NS_PER_TICK) goto yes;
else return;
yes: last_sec = t.tv_sec;
last_nsec = t.tv_nsec;
}
void game_loop(void)
{
process_input();
tick();
cat_render();
}
int main(int argc, char** argv)
{
cat_init();
cat_create_window(1920, 1080);
cat_fill(0, 1, 0, 0, screen_width - 1, screen_height - 1, 132, 155, 132);
while (1) game_loop();
return 0;
}