bring audio functions into cat_api.h
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@@ -30,6 +30,12 @@ static SDL_Renderer* renderer = NULL;
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static SDL_Texture* texture = NULL;
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static int screen_width = 0;
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static int screen_height = 0;
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/* audio */
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static unsigned int wav_length;
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static unsigned char* wav_buffer;
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static SDL_AudioSpec wav_spec;
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static SDL_AudioDeviceID device_id = 0;
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static int cat_audio_playing = 0;
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void cat_pixel(int layer, int visible, int x, int y, unsigned char r, unsigned char g, unsigned char b)
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{
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@@ -118,6 +124,29 @@ void cat_fill(int layer, int visible, int x, int y, int w, int h, unsigned char
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/* TODO: cat bresenham */
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/* audio... */
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void cat_stop_audio(void) {
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SDL_PauseAudioDevice(device_id, 1);
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SDL_CloseAudioDevice(device_id);
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SDL_FreeWAV(wav_buffer);
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cat_audio_playing = 0;
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/*SDL_Quit();*/
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}
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void cat_play_wav(char* file)
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{
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if (cat_audio_playing) cat_stop_audio();
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cat_audio_playing = 1;
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if (SDL_LoadWAV(file, &wav_spec, &wav_buffer, &wav_length) == NULL) {
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printf("file is null!!\n");
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return;
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}
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device_id = SDL_OpenAudioDevice(NULL, 0, &wav_spec, NULL, 0);
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SDL_QueueAudio(device_id, wav_buffer, wav_length);
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SDL_PauseAudioDevice(device_id, 0);
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}
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struct cat_event* cat_get_event(void)
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{
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struct cat_event* out = malloc(sizeof(struct cat_event));
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-39
@@ -1,39 +0,0 @@
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#include <stdio.h>
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#include <SDL2/SDL.h>
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static unsigned int wav_length; /* length of our sample */
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static unsigned char* wav_buffer; /* buffer containing our audio file */
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static SDL_AudioSpec wav_spec;
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static SDL_AudioDeviceID device_id = 0;
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static int cat_audio_playing = 0;
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void cat_stop_audio(void) {
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SDL_PauseAudioDevice(device_id, 1);
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SDL_CloseAudioDevice(device_id);
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SDL_FreeWAV(wav_buffer);
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cat_audio_playing = 0;
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/*SDL_Quit();*/
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}
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void cat_play_wav(char* file)
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{
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if (cat_audio_playing) cat_stop_audio();
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cat_audio_playing = 1;
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if (SDL_LoadWAV(file, &wav_spec, &wav_buffer, &wav_length) == NULL) {
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printf("file is null!!\n");
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return;
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}
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device_id = SDL_OpenAudioDevice(NULL, 0, &wav_spec, NULL, 0);
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SDL_QueueAudio(device_id, wav_buffer, wav_length);
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SDL_PauseAudioDevice(device_id, 0);
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}
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int main(int argc, char** argv) {
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SDL_Init(SDL_INIT_EVERYTHING);
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cat_play_wav("etc/example.wav");
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SDL_Delay(300);
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cat_stop_audio();
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fgetc(stdin);
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return 0;
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}
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