bring audio functions into cat_api.h

This commit is contained in:
Tobin
2026-04-18 18:04:27 -04:00
parent 5ac77db302
commit bcca621bf2
3 changed files with 30 additions and 39 deletions
+29
View File
@@ -30,6 +30,12 @@ static SDL_Renderer* renderer = NULL;
static SDL_Texture* texture = NULL; static SDL_Texture* texture = NULL;
static int screen_width = 0; static int screen_width = 0;
static int screen_height = 0; static int screen_height = 0;
/* audio */
static unsigned int wav_length;
static unsigned char* wav_buffer;
static SDL_AudioSpec wav_spec;
static SDL_AudioDeviceID device_id = 0;
static int cat_audio_playing = 0;
void cat_pixel(int layer, int visible, int x, int y, unsigned char r, unsigned char g, unsigned char b) void cat_pixel(int layer, int visible, int x, int y, unsigned char r, unsigned char g, unsigned char b)
{ {
@@ -118,6 +124,29 @@ void cat_fill(int layer, int visible, int x, int y, int w, int h, unsigned char
/* TODO: cat bresenham */ /* TODO: cat bresenham */
/* audio... */
void cat_stop_audio(void) {
SDL_PauseAudioDevice(device_id, 1);
SDL_CloseAudioDevice(device_id);
SDL_FreeWAV(wav_buffer);
cat_audio_playing = 0;
/*SDL_Quit();*/
}
void cat_play_wav(char* file)
{
if (cat_audio_playing) cat_stop_audio();
cat_audio_playing = 1;
if (SDL_LoadWAV(file, &wav_spec, &wav_buffer, &wav_length) == NULL) {
printf("file is null!!\n");
return;
}
device_id = SDL_OpenAudioDevice(NULL, 0, &wav_spec, NULL, 0);
SDL_QueueAudio(device_id, wav_buffer, wav_length);
SDL_PauseAudioDevice(device_id, 0);
}
struct cat_event* cat_get_event(void) struct cat_event* cat_get_event(void)
{ {
struct cat_event* out = malloc(sizeof(struct cat_event)); struct cat_event* out = malloc(sizeof(struct cat_event));
-39
View File
@@ -1,39 +0,0 @@
#include <stdio.h>
#include <SDL2/SDL.h>
static unsigned int wav_length; /* length of our sample */
static unsigned char* wav_buffer; /* buffer containing our audio file */
static SDL_AudioSpec wav_spec;
static SDL_AudioDeviceID device_id = 0;
static int cat_audio_playing = 0;
void cat_stop_audio(void) {
SDL_PauseAudioDevice(device_id, 1);
SDL_CloseAudioDevice(device_id);
SDL_FreeWAV(wav_buffer);
cat_audio_playing = 0;
/*SDL_Quit();*/
}
void cat_play_wav(char* file)
{
if (cat_audio_playing) cat_stop_audio();
cat_audio_playing = 1;
if (SDL_LoadWAV(file, &wav_spec, &wav_buffer, &wav_length) == NULL) {
printf("file is null!!\n");
return;
}
device_id = SDL_OpenAudioDevice(NULL, 0, &wav_spec, NULL, 0);
SDL_QueueAudio(device_id, wav_buffer, wav_length);
SDL_PauseAudioDevice(device_id, 0);
}
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_EVERYTHING);
cat_play_wav("etc/example.wav");
SDL_Delay(300);
cat_stop_audio();
fgetc(stdin);
return 0;
}
+1
View File
@@ -133,6 +133,7 @@ int main(int argc, char** argv)
{ {
cat_init(); cat_init();
cat_create_window(1920, 1080); cat_create_window(1920, 1080);
cat_play_wav("etc/example.wav");
cat_fill(0, 1, 0, 0, screen_width - 1, screen_height - 1, 132, 155, 132); cat_fill(0, 1, 0, 0, screen_width - 1, screen_height - 1, 132, 155, 132);
while (1) game_loop(); while (1) game_loop();
return 0; return 0;