Commit Graph

  • 936cd30cac shared struct and enum definitions file (maybe not the best idea) main Tobin 2026-04-27 14:34:47 -04:00
  • 6e54eee066 empty rendering.c Tobin 2026-04-27 14:25:43 -04:00
  • 4393ebd958 clean up old makefile thing Tobin 2026-04-27 14:22:38 -04:00
  • ed4777344c kinda stops on the edge Tobin 2026-04-27 14:13:42 -04:00
  • 2a9ee28f93 wireframe! and music! Tobin 2026-04-27 14:08:07 -04:00
  • e0eb69fd64 notes Tobin 2026-04-27 12:47:29 -04:00
  • d46a436303 comments mostly Tobin 2026-04-25 14:46:52 -04:00
  • 6bd50b041c draw and erase all entities Tobin 2026-04-25 14:46:02 -04:00
  • d944a57d23 add beepbox music! Tobin 2026-04-24 12:06:00 -04:00
  • 8fa69f4f98 finish doing that Tobin 2026-04-21 15:24:33 -04:00
  • 155da173bc halfway through adding player as entity struct Tobin 2026-04-21 15:16:44 -04:00
  • 4d469695bb rough friction Tobin 2026-04-20 13:48:11 -04:00
  • 2753355756 no jump ticks? Tobin 2026-04-20 11:01:14 -04:00
  • c5f584fd13 catch at edge of screen Tobin 2026-04-19 16:37:40 -04:00
  • 52bda0b5f4 immediately fall Tobin 2026-04-18 22:59:07 -04:00
  • 0c731d21fc idk if this is the way to do this but it moves! Tobin 2026-04-18 22:57:15 -04:00
  • 772d53efd9 bababababaaa Tobin 2026-04-18 18:42:23 -04:00
  • bcca621bf2 bring audio functions into cat_api.h Tobin 2026-04-18 18:04:27 -04:00
  • 5ac77db302 audio arrangement that makes more sense Tobin 2026-04-18 18:02:11 -04:00
  • 362e3749fe clean up directory Tobin 2026-04-17 20:24:56 -04:00
  • 5b4f5afe58 old sdl audio test that worked... idk how to use this tho Tobin 2026-04-17 20:11:14 -04:00
  • 7c3f8a1488 mouse stuff... Tobin 2026-04-17 18:00:47 -04:00
  • 82bc592d50 basic key handling Tobin 2026-04-17 17:54:42 -04:00
  • 27a3bbde96 init Tobin 2026-04-17 17:42:07 -04:00