14 lines
313 B
C
14 lines
313 B
C
/* all of the stuff like texturing the wireframes of entities will go here */
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void render_entity(struct entity* e)
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{
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switch (e->texture)
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{
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case VOID_CAT:
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/* TODO draw a bunch of black blobs around the hitbox */
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printf("TODO: apply void cat texture to entity \n");
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break;
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default: /* error */
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}
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}
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