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26 lines
387 B
C

enum textures /* or call this skin? */
{
VOID_CAT
};
struct entity
{
int is_player;
int is_static;
int in_freefall;
float x;
float y;
int width; /**/
int height; /**/
unsigned char r; /* replace this with sprite TODO */
unsigned char g; /**/
unsigned char b; /**/
float vx;
float vy;
float ax;
float ay;
enum textures texture; /* or skin? */
struct entity* next;
};