Files
cat_frend_help_friend_good/rendering.c
T

14 lines
313 B
C

/* all of the stuff like texturing the wireframes of entities will go here */
void render_entity(struct entity* e)
{
switch (e->texture)
{
case VOID_CAT:
/* TODO draw a bunch of black blobs around the hitbox */
printf("TODO: apply void cat texture to entity \n");
break;
default: /* error */
}
}