Commit Graph

21 Commits

Author SHA1 Message Date
Tobin ed4777344c kinda stops on the edge 2026-04-27 14:13:42 -04:00
Tobin 2a9ee28f93 wireframe! and music! 2026-04-27 14:08:07 -04:00
Tobin e0eb69fd64 notes 2026-04-27 12:47:29 -04:00
Tobin d46a436303 comments mostly 2026-04-25 14:46:52 -04:00
Tobin 6bd50b041c draw and erase all entities 2026-04-25 14:46:02 -04:00
Tobin d944a57d23 add beepbox music! 2026-04-24 12:06:00 -04:00
Tobin 8fa69f4f98 finish doing that 2026-04-21 15:24:33 -04:00
Tobin 155da173bc halfway through adding player as entity struct 2026-04-21 15:16:44 -04:00
Tobin 4d469695bb rough friction 2026-04-20 13:48:11 -04:00
Tobin 2753355756 no jump ticks? 2026-04-20 11:01:14 -04:00
Tobin c5f584fd13 catch at edge of screen 2026-04-19 16:37:40 -04:00
Tobin 52bda0b5f4 immediately fall 2026-04-18 22:59:07 -04:00
Tobin 0c731d21fc idk if this is the way to do this but it moves! 2026-04-18 22:57:15 -04:00
Tobin 772d53efd9 bababababaaa 2026-04-18 18:42:23 -04:00
Tobin bcca621bf2 bring audio functions into cat_api.h 2026-04-18 18:04:27 -04:00
Tobin 5ac77db302 audio arrangement that makes more sense 2026-04-18 18:02:11 -04:00
Tobin 362e3749fe clean up directory 2026-04-17 20:24:56 -04:00
Tobin 5b4f5afe58 old sdl audio test that worked... idk how to use this tho 2026-04-17 20:22:26 -04:00
Tobin 7c3f8a1488 mouse stuff... 2026-04-17 18:00:47 -04:00
Tobin 82bc592d50 basic key handling 2026-04-17 17:54:42 -04:00
Tobin 27a3bbde96 init 2026-04-17 17:42:07 -04:00